There’s a bit more fanfare in Reborn: more cutscenes, more high(ish) resolution stills from the various shows. Reborn does very little differently than the three games before it, though it does its best to make noticeable additions. You can also expect story modes that follow many of the classic shows, then another set of options that sort of just throws everyone together so you can toy around more. It’s a Musou title, so expect to play with combo strings and destroy hundreds of toothless enemies, then have more pressing showdowns with named units. I can’t deal with how awesome that is.įanboy enthusiasm aside, Reborn delivers what you would expect from the fourth game in a series about robots smashing each other in space. Speaking of Bright Noa, you can totally set him as your partner and call White Base in for air strikes. So, when the opportunity arose to check out Dynasty Warriors Gundam: Reborn, I attacked it like Bright Noa dashing forward to slap Amuro Ray across his whiny face. Boy, do I love me some Universal Century space robot melodrama. But nothing, not a single thing, will ever top Mobile Suit Gundam for me. Fist of the North Star and One Piece are big favorites of mine, for example. ![]() To me, they’ve always felt like the natural evolution of the classic arcade brawler, adapted to the emergence of 3D space.īetter yet, the licenses Bandai Namco have secured for their anime-based Musou titles have always been favorites of mine. But there’s always something I’ll try, no matter what’s on the cover: Dynasty Warriors/Musou. Ironic, coming from a guy who writes for Shonen Jump, right? Sure, I’ve played a bunch of Dragon Ball games, and even dabbled in JoJo’s Bizarre Adventure, but there's definitely some titles that leave me scratching my head. ![]() Anime games aren’t always an easy sell for me.
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